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Archive for the ‘C#’ Category

A Simplistic Random String Generation Snippet

January 25th, 2010

This is just a little snippet that generates a random string, containing both upper and lower case characters and special chars, so there’s a range of 93 possible characters, taken from the UTF-8 character table. I thought I’d post it as the snippets I’ve seen after a quick search usually just generate strings with characters ranging from ‘A’ to ‘Z’, or do not work with properly initialized seeds.

Note that this method uses a static int field (seedCounter) when in comes to creating a random seed. This counter is incremented in a thread safe manner every time the method is being invoked. This simple trick is a simple workaround to the notoriously unreliable Random class, and effectively prevents double seeds (and thus: duplicate “random strings”) if the GetRandomString method is being invoked several times immediately. As an alternative, you could also use a static Random field, which would only have to be initialized once. My implementation has the smaller footprint (and integer variable), while a Random field would perform much better (currently, every invocation calculates a seed and creates a new Random instance). The better choice depends on the context I guess:

 

/// <summary>
/// A counter that is being incremented with every invocation of
/// <see cref="GetRandomString"/>.
/// </summary>
private static int seedCounter = (int)DateTime.Now.Ticks;

/// <summary>
/// Generates a random string of a given length, which consists
/// of characters taken from the UTF-8 table (0x21 - 0x7e).
/// </summary>
/// <param name="length">The length of the random string.</param>
/// <returns>Random characters.</returns>
public static string GetRandomString(int length)
{
  const int lower = 0x21;
  const int upper = 0x7e;

  StringBuilder builder = new StringBuilder();

  //increment thread-safe
  seedCounter = Interlocked.Increment(ref seedCounter);

  //create random with the seed (make sure it's not int.MinValue)
  Random rnd = new Random(seedCounter %int.MinValue);

  for (int i = 0; i < length; i++)
  {
    builder.Append((char) rnd.Next(lower, upper));
  }

  return builder.ToString();
}

 

Accordingly, invoking the method like this:

string random = GetRandomString(10);

 

…generates you a string comparable to this one: 2#,R`6>Cz{

Tags:

Convert WCF Service Exceptions into Faults using Lambdas

December 8th, 2009

Interoperability in WCF is a great thing, but it requires us to rethink our exception handling strategy: The simple paradigm of throwing exceptions whenever something goes wrong doesn’t cut it with distributed systems.

Thankfully, WCF allows us to communicate errors (or faults) through FaultExceptions. We can just convert internal exceptions into a FaultException, and WCF will take care about everything else. However: This conversion strategy is tedious and error prone, especially if you want to do more sophisticated exception handling. Even a simplified example as the one below mainly consists of exception handling code:

//Simplified example
public string Foo(string userName)
{
  try
  {
     Bar.FooBar(userName);
  }
  catch(ArgumentException e)
  {
    //convert exception into a WCF friendly FaultException
    throw new FaultException("Info about specific error");
  }
  catch(Exception e)
  {
    //convert exception into a WCF friendly FaultException
    throw new FaultException("Info about unspecific error");
  }
}

 

I’m currently finding myself having to write a set of WCF services, and I didn’t want to go through try/catch blocks all the time just in order to wrap up the same exceptions over and over again. Accordingly, I wrote helper methods that do the exception handling for me.

  • SecureAction is used by service methods that do not have a return value.
  • SecureFunc<T> is used by service methods that do have a return value.

These helper methods allow me to easily delegate the exception handling from all my service methods, and if anything goes wrong, I can trust that the internal exception is safely converted into a FaultException. Here’s is the rewritten Foo method from above, now remarkably smaller:

public string Foo(string userName)
{
  return SecureFunc(() => Bar.FooBar(userName));
}

 

Below is the (simplified) snippet with the helper methods. Do note that the above sample methods are just starting points. My productive helper methods provide a more sophisticated exception handling than shown above (they build detailed FaultContracts which are specific to my application) and come with a few overloads.

Furthermore, you might think about adding additional parameters to your helper methods (such as fault IDs) in order to customize the generated faults.

public static void SecureAction(Action action)
{
  try
  {
    action();
  }
  catch (Exception e)
  {
    //productive code provides more specific
    //exception handling, but you should get the idea...
    throw new FaultException(e.Message);
  }
}

public static T SecureFunc<T>(Func<T> func)
{
  try
  {
    return func();
  }
  catch (Exception e)
  {
    //productive code provides more specific
    //exception handling, but you should get the idea...
    throw new FaultException(e.Message);
  }
}
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An Introduction to SLF, the Simple Logging Façade

December 2nd, 2009

slf 

Release days are good days – Colin Eberhardt and I are very happy to announce SLF 1.0!

SLF is a framework with a simple but ambitious mission: To provide every developer with the means to easily plug in logging functionality into her application. As such, it aims at two fundamental goals:

  1. Simplicity: SLF allows you to plug in solid logging functionality into your application with literally one line of code, while providing you with an upgrade path to complex logging scenarios at any time.
  2. Flexibility: SLF provides you with a common interface that decouples the logging framework of your choice (e.g. log4net or NLog)  from your code. This eliminates dependencies on a given framework, thus allowing you to switch (or even combine!) frameworks at any time. Furthermore, SLF’s modular architecture allows you to plug-in custom logging strategies very easily.

Read more…

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Snippet Time: Helper Libraries for C# / WPF

September 14th, 2009

I just made a few minor updates to two libraries which assemble as set of helper classes for C# and WPF and thought: Why not share them? The libraries aren’t really intended to be used directly in your code, but you might find one or another helper method or snippet that might make a nice addition to your own toolbox :)

 

Hardcodet.Commons (C#, .NET 3.5)

Common helper classes and snippets (simple base classes, file management, weak events, extension methods etc.)

 

Hardcodet.Wpf.Commons (C#, .NET 3.5)

Stuff I commonly use in WPF projects, such as checking for design time, base classes for commands and converters, data binding helpers and other stuff.

 

I’ll keep these libraries up-to-date, version history will be posted here.

 

History:

2009.09.14  Initial blog release

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A Façade for Simple and Framework-Independent Logging in .NET

April 23rd, 2009

Logging is an important aspect, but I don’t like to have dependencies on a specific logging framework all over the place. This is where a logging façade comes in handy. Basically, a façade just provides you with a common interface that decouples the used logging framework from your code:

 

//ILogger is the facade. Behind the scenes,
//a framework of your choice is used
ILogger logger = LoggerService.Logger;
logger.Log("hello world");

 

The idea of a logging façade isn’t exactly new, but I thought I’d share this one with you for a few reasons:

  • It is dead easy to use.
  • It provides quite a few overloads when it comes to logging.
  • The core library has no dependencies on other libraries at all.
  • There are two façades (separate DLLs) that log through the Enterprise Library Logging block or the BitFactory logger. And hopefully more to come!
  • Writing your own façade is as simple as overriding one single method.
  • It’s not part of another project (completely standalone), and there is no license attached to it. Do with it whatever you want.
  • It is dead easy to use.

 

image

(click on image to enlarge)

 

Here’s one way to create a file-based logger (using the BitFactory façade) and make it globally accessible. This only takes you a few lines of code:

//create a new logger instance
string file = @"C:\logfile.txt";
ILogger logger = BitFactoryLogger.CreateSingleFileLogger(file);

//use the global LoggerService to store the logger
LoggerService.SetLogger(logger);

...

//this will store the info in the log file
LoggerService.Logger.Log("This is an information");

 

 

Logging via ILogger

The whole purpose of this project is to shield your libraries from the actually chosen logging framework. Accordingly, you are always logging through the ILogger instance. ILogger provides quite a few overloads of the Log method, here are a few of them:

 

public void LogData(ILogger logger)
{
  logger.Log("An information");
  logger.Log("Something Happened", TraceEventType.Warning);

  //LogItem is the most verbose version
  LogItem item = new LogItem();
  item.Message = "My Message";
  item.EventId = 999;
  item.Categories.Add("Foo");
  item.Priority = 10;
  logger.Log(item); 

  try
  {
    DivideByZero();
  }
  catch(Exception e)
  {
    logger.Log(e);
    logger.Log("Additional message.", e);
    logger.Log("Additional message.", e, TraceEventType.Critical);
  }
}

 

 

Initializing an ILogger Implementation

During the initialization of your application, you will have to specify the the logger implementation that is supposed to be used. This might happen declaratively or directly in code. Here’s the initialization code from NetDrives, which makes a logger available through the AutoFac IOC container.

Note that I’m registering a ConsoleLogger for debug builds, while release builds write into a log file. These are completely different classes, but it doesn’t matter - they both implement the ILogger interface:

 

//init IOC container builder
var builder = new ContainerBuilder();

//register single logger instance
ILogger logger;

#if (DEBUG)
  logger = new ConsoleLogger();
#else
  logger = BitFactoryLogger.CreateSingleFileLogger(AppUtil.LogFile);
#endif

//register logger
builder.Register(logger).As<ILogger>();

 

 

Registration and Access through LoggerService

I prefer to initialize and access my logger through an IOC container, but you can do it however you like. If you’re lacking a place to make your ILogger globally accessible, you can use the static LoggerService class:

 image

 

public void InitApp()
{
  //create a file logger (use BitFactory facade)
  string logFile = @"C:\MyLogFile.txt";
  ILogger logger = BitFactoryLogger.CreateSingleFileLogger(logFile);

  //register as globally used logger
  LoggerService.SetLogger(logger);
}

private void Foo()
{
  try
  {
    DoSomethingWrong();
  }
  catch(Exception e)
  {
    //get registered logger and log exception
    ILogger logger = LoggerService.Logger;
    logger.Log(e);
  }
}

 

A nice thing about LoggerService: It guarantees you always a valid ILogger instance. If no logger is set, it just falls back to a NullLogger implementation that does not create any output at all. Here’s the implementation:

 

namespace Hardcodet.Util.Logging
{
  /// <summary>
  /// Provides a global repository for a given <see cref="ILogger"/>
  /// instance. This class ensures that the <see cref="Logger"/>
  /// property is never nullo - in case no logger is defined, it
  /// automatically installs a <see cref="NullLogger"/>
  /// instance.
  /// </summary>
  public static class LoggerService
  {
    private static ILogger logger = new NullLogger();

    /// <summary>
    /// Gets the installed <see cref="ILogger"/> implementation.
    /// </summary>
    /// <remarks>This property always returns a valid
    /// logger.</remarks>
    public static ILogger Logger
    {
      get { return logger; }
    }

    /// <summary>
    /// Installs a given logger or resets the <see cref="Logger"/>
    /// to a <see cref="NullLogger"/> instance if the
    /// <paramref name="loggerImplementation"/> is a null
    /// reference.
    /// </summary>
    /// <param name="loggerImplementation">The logger to be
    /// used globally, or a null reference in order to reset
    /// the service.</param>
    public static void SetLogger(ILogger loggerImplementation)
    {
      logger = loggerImplementation ?? new NullLogger();
    }
  }
}

 

 

Creating a new Logger Façade

In case you want to use another logging framework (e.g. NLog or Log4Net), creating a new façade is very easy. Basically, you create a new project, set a reference to the base library and write a class that either

  • implements ILogger directly
  • or, even simpler, derives from the abstract LoggerBase class.

 

Feel like sharing your own façade? Just contact me and I’ll happily include your implementation :-)

 

As a sample, here’s the code of the ConsoleLogger (part of the core library) and the Enterprise Library façade:

 

using System;

namespace Hardcodet.Util.Logging
{
  /// <summary>
  /// A very simple implementation of <see cref="ILogger"/>
  /// that outputs all messages to the system console.
  /// </summary>
  public class ConsoleLogger : LoggerBase
  {
    /// <summary>
    /// Logs a given item to the console.
    /// </summary>
    /// <param name="item">The item to be logged.</param>
    /// <exception cref="ArgumentNullException">If <paramref name="item"/>
    /// is a null reference.</exception>
    public override void Log(LogItem item)
    {
      if (item == null) throw new ArgumentNullException("item");
      Console.Out.WriteLine(item.ToLogMessage());
    }

  }
}

 

 

 

using Microsoft.Practices.EnterpriseLibrary.Logging;

namespace Hardcodet.Util.Logging.EntLibFacade
{
  /// <summary>
  /// An implementation of the <see cref="ILogger"/>
  /// interface which outputs logged data using
  /// the <see cref="Logger"/> of the MS Enterprise
  /// Library.
  /// </summary>
  public class EnterpriseLibraryLogger : LoggerBase
  {

    /// <summary>
    /// Writes a log entry to the Enterprise Library's
    /// logging block. Output depends on the logging
    /// block's configuration.
    /// </summary>
    /// <param name="item">An log item which encapsulates
    /// information to be logged.</param>
    public override void Log(LogItem item)
    {
      LogEntry entry = ConvertLogItem(item);
      Logger.Write(entry);
    }

    /// <summary>
    /// Creates a <c>LogEntry</c> instance which can be processed
    /// by the Enterprise Library based on a given log item. 
    /// </summary>
    /// <param name="item">An log item which encapsulates information
    /// to be logged.</param>
    /// <returns>An Enterprise Library item which corresponds
    /// to the submitted <c>LogItem</c>.</returns>
    private static LogEntry ConvertLogItem(LogItem item)
    {
      //assign properties
      LogEntry entry = new LogEntry();
      entry.Message = item.Message;
      entry.Title = item.Title;
      entry.AddErrorMessage(item.ErrorMessage);
      entry.EventId = item.EventId;
      entry.Priority = item.Priority;
      entry.Severity = item.Severity;
      entry.TimeStamp = item.TimeStamp;

      foreach (string category in item.Categories)
      {
        item.Categories.Add(category);
      }

      return entry;
    }

  }
}

 

 

The download contains the core library, two external façades (BitFactory, Enterprise Library), and a sample project. Hope you’ll like it :-)

hardcodet-logging.zip

Tags:

String Encryption using DPAPI and Extension Methods

April 12th, 2009

Latest Version: 2009.04.14 (Bugfix in Matches extension method)

 

The Windows Data Protection API (DPAPI) is a great technology to securely encrypt user or machine specific data without having to worry about an encryption key. Since .NET 2.0, DPAPI is part of the .NET framework, so encrypting data is as easy as this:

 

public static byte[] Encrypt(byte[] data)
{
  var scope = DataProtectionScope.CurrentUser;
  return ProtectedData.Protect(data, null, scope);
}

 

As you can see, the Protect method of the ProtectedData class takes binary input and returns a byte array that contains the encrypted data. This means that you’ll have to do some conversions when dealing with strings, and the result of the encryption is a byte array anyway.

NetDrives relies on the DPAPI to encrypt user passwords that are stored on disk. Accordingly, I didn’t want to deal with binary data at all: Both input and output were supposed to be strings, which why I came up with a few extension methods that nicely wrap string encryptions for me:

image

 

Basic String Encryption

In case in-memory protection is not an issue and you just need to encrypt/decrypt strings (e.g. to store encrypted data in a configuration file), you just need two extension methods. First, in order to encrypt a string, just invoke the Encrypt extension method:

string password = "hello world";
string encrypted = password.Encrypt();

 

Encrypt returns you the encrypted data, represented as base64 encoded string. In order to get your password back, just invoke the Decrypt extension method:

string plainText = encrypted.Decrypt();

 

Managed Strings vs. SecureString

The above methods are convenient to encrypt sensitive data that is supposed to be serialized or transmitted in any way. They do, however, not protect data at runtime as the decrypted strings remain in memory. In case this is an issue, you should revert to the SecureString rather than using plain strings (but keep in mind that this may lure you into a false sense of security!).

Accordingly, I also created extension methods that use SecureString instances rather than managed strings and allow you to wrap / unwrap strings quite easily. Here’s a test that shows off the various conversions:

Attention: Always keep in mind that once you are dealing with a managed string (such as the plainText variable below), your code can be compromised! Accordingly, the ToSecureString / Unwrap methods should be treated carefully.

 

[Test]
public void Encryption_And_Decryption_Cycle_Should_Return_Original_Value()
{
  string plainText = "this is a password";

  //encrypt plain text
  string cipher = plainText.Encrypt();
  Assert.AreNotEqual(plainText, cipher);

  //decrypt cipher into managed string
  string decrypted = cipher.Decrypt();
  Assert.AreEqual(plainText, decrypted);

  //create a SecureString from the plain text
  SecureString plainSecure = plainText.ToSecureString();

  //test unwrapping of a SecureString
  Assert.AreEqual(plainText, plainSecure.Unwrap());

  //encrypt the string that is wrapped into the SecureString
  string cipherFromSecure = plainSecure.Encrypt();

  //decrypt the cipher that was created from the the SecureString
  Assert.AreEqual(plainText, cipherFromSecure.Decrypt());
}

 

Implementation

Here’s the class that provides the extension methods including a few helper methods that facilitate dealing with SecureString (e.g. SecureString.IsNullOrEmpty).

Note that you need to set an assembly reference to the System.Security assembly. Also keep in mind that the class always performs DPAPI encryption with user scope. You might want to provide some additional overloads in order to support encryption that uses the context of the machine rather than the user’s. The same goes for the optional entropy that is not used at all for simplicity.

kick it on DotNetKicks.com

 

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Cryptography;
using System.Text;

namespace Hardcodet.NetDrives.Platform
{
  /// <summary>
  /// Provides extension methods that deal with
  /// string encryption/decryption and
  /// <see cref="SecureString"/> encapsulation.
  /// </summary>
  public static class SecurityExtensions
  {
    /// <summary>
    /// Specifies the data protection scope of the DPAPI.
    /// </summary>
    private const DataProtectionScope Scope = DataProtectionScope.CurrentUser;

    /// <summary>
    /// Encrypts a given password and returns the encrypted data
    /// as a base64 string.
    /// </summary>
    /// <param name="plainText">An unencrypted string that needs
    /// to be secured.</param>
    /// <returns>A base64 encoded string that represents the encrypted
    /// binary data.
    /// </returns>
    /// <remarks>This solution is not really secure as we are
    /// keeping strings in memory. If runtime protection is essential,
    /// <see cref="SecureString"/> should be used.</remarks>
    /// <exception cref="ArgumentNullException">If <paramref name="plainText"/>
    /// is a null reference.</exception>
    public static string Encrypt(this string plainText)
    {
      if (plainText == null) throw new ArgumentNullException("plainText");

      //encrypt data
      var data = Encoding.Unicode.GetBytes(plainText);
      byte[] encrypted = ProtectedData.Protect(data, null, Scope);

      //return as base64 string
      return Convert.ToBase64String(encrypted);
    }

    /// <summary>
    /// Decrypts a given string.
    /// </summary>
    /// <param name="cipher">A base64 encoded string that was created
    /// through the <see cref="Encrypt(string)"/> or
    /// <see cref="Encrypt(SecureString)"/> extension methods.</param>
    /// <returns>The decrypted string.</returns>
    /// <remarks>Keep in mind that the decrypted string remains in memory
    /// and makes your application vulnerable per se. If runtime protection
    /// is essential, <see cref="SecureString"/> should be used.</remarks>
    /// <exception cref="ArgumentNullException">If <paramref name="cipher"/>
    /// is a null reference.</exception>
    public static string Decrypt(this string cipher)
    {
      if (cipher == null) throw new ArgumentNullException("cipher");

      //parse base64 string
      byte[] data = Convert.FromBase64String(cipher);

      //decrypt data
      byte[] decrypted = ProtectedData.Unprotect(data, null, Scope);
      return Encoding.Unicode.GetString(decrypted);
    }

    /// <summary>
    /// Encrypts the contents of a secure string.
    /// </summary>
    /// <param name="value">An unencrypted string that needs
    /// to be secured.</param>
    /// <returns>A base64 encoded string that represents the encrypted
    /// binary data.
    /// </returns>
    /// <exception cref="ArgumentNullException">If <paramref name="value"/>
    /// is a null reference.</exception>
    public static string Encrypt(this SecureString value)
    {
      if (value == null) throw new ArgumentNullException("value");

      IntPtr ptr = Marshal.SecureStringToCoTaskMemUnicode(value);
      try
      {
        char[] buffer = new char[value.Length];
        Marshal.Copy(ptr, buffer, 0, value.Length);

        byte[] data = Encoding.Unicode.GetBytes(buffer);
        byte[] encrypted = ProtectedData.Protect(data, null, Scope);

        //return as base64 string
        return Convert.ToBase64String(encrypted);
      }
      finally
      {
        Marshal.ZeroFreeCoTaskMemUnicode(ptr);
      }
    }

    /// <summary>
    /// Decrypts a base64 encrypted string and returns the decrpyted data
    /// wrapped into a <see cref="SecureString"/> instance.
    /// </summary>
    /// <param name="cipher">A base64 encoded string that was created
    /// through the <see cref="Encrypt(string)"/> or
    /// <see cref="Encrypt(SecureString)"/> extension methods.</param>
    /// <returns>The decrypted string, wrapped into a
    /// <see cref="SecureString"/> instance.</returns>
    /// <exception cref="ArgumentNullException">If <paramref name="cipher"/>
    /// is a null reference.</exception>
    public static SecureString DecryptSecure(this string cipher)
    {
      if (cipher == null) throw new ArgumentNullException("cipher");

      //parse base64 string
      byte[] data = Convert.FromBase64String(cipher);

      //decrypt data
      byte[] decrypted = ProtectedData.Unprotect(data, null, Scope);

      SecureString ss = new SecureString();

      //parse characters one by one - doesn't change the fact that
      //we have them in memory however...
      int count = Encoding.Unicode.GetCharCount(decrypted);
      int bc = decrypted.Length/count;
      for (int i = 0; i < count; i++)
      {
        ss.AppendChar(Encoding.Unicode.GetChars(decrypted, i*bc, bc)[0]);
      }

      //mark as read-only
      ss.MakeReadOnly();
      return ss;
    }

    /// <summary>
    /// Wraps a managed string into a <see cref="SecureString"/> 
    /// instance.
    /// </summary>
    /// <param name="value">A string or char sequence that 
    /// should be encapsulated.</param>
    /// <returns>A <see cref="SecureString"/> that encapsulates the
    /// submitted value.</returns>
    /// <exception cref="ArgumentNullException">If <paramref name="value"/>
    /// is a null reference.</exception>
    public static SecureString ToSecureString(this IEnumerable<char> value)
    {
      if (value == null) throw new ArgumentNullException("value");

      var secured = new SecureString();

      var charArray = value.ToArray();
      for (int i = 0; i < charArray.Length; i++)
      {
        secured.AppendChar(charArray[i]);
      }

      secured.MakeReadOnly();
      return secured;
    }

    /// <summary>
    /// Unwraps the contents of a secured string and
    /// returns the contained value.
    /// </summary>
    /// <param name="value"></param>
    /// <returns></returns>
    /// <remarks>Be aware that the unwrapped managed string can be
    /// extracted from memory.</remarks>
    /// <exception cref="ArgumentNullException">If <paramref name="value"/>
    /// is a null reference.</exception>
    public static string Unwrap(this SecureString value)
    {
      if (value == null) throw new ArgumentNullException("value");

      IntPtr ptr = Marshal.SecureStringToCoTaskMemUnicode(value);
      try
      {
        return Marshal.PtrToStringUni(ptr);
      }
      finally
      {
        Marshal.ZeroFreeCoTaskMemUnicode(ptr);
      }
    }

    /// <summary>
    /// Checks whether a <see cref="SecureString"/> is either
    /// null or has a <see cref="SecureString.Length"/> of 0.
    /// </summary>
    /// <param name="value">The secure string to be inspected.</param>
    /// <returns>True if the string is either null or empty.</returns>
    public static bool IsNullOrEmpty(this SecureString value)
    {
      return value == null || value.Length == 0;
    }

    /// <summary>
    /// Performs bytewise comparison of two secure strings.
    /// </summary>
    /// <param name="value"></param>
    /// <param name="other"></param>
    /// <returns>True if the strings are equal.</returns>
    public static bool Matches(this SecureString value, SecureString other)
    {
      if (value == null && other == null) return true;
      if (value == null || other == null) return false;
      if (value.Length != other.Length) return false;
      if (value.Length == 0 && other.Length == 0) return true;

      IntPtr ptrA = Marshal.SecureStringToCoTaskMemUnicode(value);
      IntPtr ptrB = Marshal.SecureStringToCoTaskMemUnicode(other);
      try
      {
        //parse characters one by one - doesn't change the fact that
        //we have them in memory however...
        byte byteA = 1;
        byte byteB = 1;

        int index = 0;
        while (((char)byteA) != '\0' && ((char)byteB) != '\0')
        {
          byteA = Marshal.ReadByte(ptrA, index);
          byteB = Marshal.ReadByte(ptrB, index);
          if (byteA != byteB) return false;
          index += 2;
        }

        return true;
      }
      finally
      {
        Marshal.ZeroFreeCoTaskMemUnicode(ptrA);
        Marshal.ZeroFreeCoTaskMemUnicode(ptrB);
      }
    }
  }
}

 

 

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